Texturing is used with 3D modelling. its the name given to the process of adding colour, surface texture and details to a model. The most effective way of texturing is by using texture maps. this is were the mesh of the object you are texturing , gets flattened out so that every polygon is visible. from here you can then transfer the mesh into a program like Photoshop , and add the texture and detail to the areas you need. When the basic texture map is complete you can also create a Normal and speculator map.
example of a UV map for a chair
Normal mapping is a technique used for faking the light of bumps and dents. it is used to add details to models without using anymore polygons.
Example of a Normal map
Specular maps are used to define a surface's shininess and highlight colour. the lighter the specular map , the shinier the colour will be.
example of a specular map
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